But thus do I counsel you, my friends: distrust all in whom the impulse to punish is powerful!
I’m taking part in my first 7DRL! I’ll be making a game about being a magic man.
Magic is a strange, alien thing, teasing apart esoteric, abstract
rules, and finally imprinting your will on the world with precise
gestures and symbols. This is also what you feel when you first read
Structure and Interpretation of Computer Programs and begin to
understand the LISP meta-circular evaluator.
So, the point of this game is to evoke that feeling; of understanding,
of picking apart- and then the joy of building something that works in
certain tight constraints.
I guess the game might end up close to a Zachtronics game in some ways…